AI Insights · Timothy · October 2021
Top 5 High Fantasy Games on iOS in the Middle East: Q3 2021 Performance
Explore the performance of the top high fantasy games on iOS in the Middle East during Q3 2021, including downloads, revenue, and active users.
The third quarter of 2021 saw some interesting trends in the high fantasy game category on iOS in the Middle East. Here's a detailed look at the performance of the top five games: Clash of Clans, Genshin Impact: Natlan Launch, Mobile Legends: Bang Bang, Lords Mobile: Last Rise of Qin, and Clash Royale.
Clash of Clans
Throughout Q3 2021, Clash of Clans from Supercell showed varied trends in revenue and user metrics. Weekly revenue ranged from around $133K to $440K, with a notable peak in the final week of September. Weekly downloads fluctuated between approximately 12.9K and 19.9K, while active users ranged from 610K to 712K, showing a slight decline over the quarter.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. exhibited significant revenue peaks, with the highest being around $257K in the last week of August. Weekly downloads varied widely, reaching a peak of 33.8K in mid-July. Active users consistently increased, ranging from 91.4K to 133.8K throughout the quarter.
Mobile Legends: Bang Bang
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. saw consistent revenue, peaking at around $197K in late August. Weekly downloads were relatively steady, ranging from 13.7K to 28.2K. Active users remained stable, fluctuating slightly between 195K and 212K.
Lords Mobile: Last Rise of Qin
Lords Mobile: Last Rise of Qin by IGG.COM demonstrated steady performance with weekly revenue peaking at around $87K in late August. Downloads saw a gradual decline, ranging from 2.1K to 7.2K throughout the quarter. Active users showed minor fluctuations, ranging from 45.6K to 59.6K.
Clash Royale
Clash Royale from Supercell had a consistent revenue stream, peaking at approximately $83K in early September. Weekly downloads ranged from 8.9K to 12.6K, while active users fluctuated between 285K and 344K, showing a slight downward trend over the quarter.
The data for this analysis comes from Sensor Tower. For more insights into app performance and trends, visit Sensor Tower.